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Area-Level Settings

The island can be different without breaking the room.

Areas sit between rooms and cabinets, so you can override a setting for just the island or the accent cabinets while everything else keeps inheriting the room defaults.

Why this matters for your shop

Most of a room shares the same look, but not all of it. The island gets a different color. The uppers run a different door. A few accent cabinets are their own thing. In legacy software that usually means setting those cabinets one by one and hoping you caught them all.

Areas sit between the room and the cabinet. Group the cabinets that share something different, and that area inherits everything from the room until you override it. Change the color on the island area and only the island changes. Everything else keeps following the room defaults, the same way a room follows the project.

The real payoff shows up on paper. Because an area is a real structural level and not just a cabinet blindly following the room, your drawings and presentations know exactly what each group is. Title blocks and info blocks fill themselves in per area, with the right material, color, and construction called out where it belongs. The documents match the cabinets without you labeling anything by hand, so what leaves your shop is accurate the first time.

You can create as many areas as a room needs, so the exceptions stay organized instead of scattered. Override what is different, inherit the rest, and trust that the drawings tell the truth.

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